I'd like to politely disagree, maru :] Don't think that bump map has much to do with this and even if it does, it's rather complicated to recreate it procedurally properly. One would need many little gradients for that. That probably means bercon maps should be involved - less compatibility, more instability. I like to keep things simple :]
Here, i tweaked my material a bit - tried to match more closely to provided reference picture. Should i have more time, i could match it more closely, i think.