Author Topic: Landscaping  (Read 60445 times)

2014-07-02, 17:35:19
Reply #30

CiroC

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Same trees and grass on a new file and the scene parsing is 25 seconds and geometry around 2:23. Still don't understand the reason why was taking so long.

2014-07-03, 10:44:04
Reply #31

Nekrobul

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May be there is some sort of displacement?
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2014-07-03, 14:09:33
Reply #32

CiroC

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Yes, I am using displacement for the bark, but I am changing from individual grass blades to patches of grass. And to be honest the final look is much better.

2014-07-03, 15:08:54
Reply #33

Nekrobul

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Try to convert displacement to geometry by using Displace modifier or decrease number  of displacement semples in render options That should fix geometry calculating time isues.
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2014-07-03, 23:06:08
Reply #34

CiroC

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Although I created some patches of grass the scene parsing is going from 25 seconds to 49 seconds. Is this bad or good enough? I removed the displacement from the trees, but the scene parsing stays at 35 or 45 seconds.

2014-07-04, 09:07:45
Reply #35

CiroC

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More trees and I am getting 46 seconds 1 minute for the scene parsing, just because I added more grass. It seems there is a limitation for the geometry in the scene.
« Last Edit: 2014-07-04, 09:19:03 by Cyrus3v »

2014-07-04, 09:58:13
Reply #36

Nekrobul

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1 minute for geometry is ok i think )

I also getting results like 20-60 s geometry pas for exterior scenes. But mostly i am trying not to use too much scatterd objets only where they are visible in reflections and direct visibility.
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2014-07-04, 10:06:27
Reply #37

CiroC

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I am converting every mesh into proxies and see if will reduce the scene parsing time.

2014-07-04, 10:17:03
Reply #38

nehale

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in this scene i have over a billion polys and scene parsing is still at 1min depending on my ram, i have 24gb with more ram i suspect it will come down because during render its stays at 22gb used by max in task manager
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2014-07-04, 10:32:12
Reply #39

CiroC

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So, you are not using proxies at all?

I will have to do some test before, but I believe that if I create proxies for the grass as well, the scene parsing will get down eventually.

2014-07-04, 10:33:40
Reply #40

nehale

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So, you are not using proxies at all?

I will have to do some test before, but I believe that if I create proxies for the grass as well, the scene parsing will get down eventually.

nope just forest pack
I had a girlfriend once.....her name was Vray

2014-07-04, 10:59:09
Reply #41

CiroC

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And if you do a close up? How long it will take? I mean the scene parsing?

2014-07-04, 11:13:11
Reply #42

nehale

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a bit lower due to forrest pack's camera clipping a guess
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2014-07-04, 11:13:56
Reply #43

Nekrobul

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I think it will be the same amount of time
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2014-07-04, 11:25:25
Reply #44

CiroC

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You are right the camera clipping makes all the difference, but your scene is impressive. Vegetation is quite complex and for example without any trees I can get a 19 seconds for scene parsing . But once I switch on the trees it goes to 40 seconds. It works in both ways.

Any suggestion to improve the vegetation material is appreciated.
« Last Edit: 2014-07-04, 11:46:54 by Cyrus3v »