No, those are sun disc reflection. Of the sun itself. If you have glossiness 1.0, that means reflections are perfectly mirror, and there very little chance of a ray going in exact direction to hit sun disk. When you lower glossiness though, when ray hits the grass, it bounces and fractures into many rays to generate blurry reflection, and so the chance to reflect sun disc increases a lot.
You can easily understand the behavior by simply placing highly reflective sphere in your scene, then slowly lowering glossiness and doing test renders. You will understand how it impacts reflection of sun disc. :)