Author Topic: Chaos Corona 12 for 3ds Max - Daily Builds Discussion  (Read 41469 times)

2024-06-12, 17:14:19
Reply #105

danio1011

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Understood, and this was why we were sure to mention some months ago that animation from the host would not be in this release, but planned for the next version if all goes well. We wanted to be sure the information was out in advance as to what this would and would not do. Naturally, the integration is a large project, a lot of complex work, which is why it has a foundational release now with future functionality planned to be built on that.

Makes sense!  I knew IR was not planned for this release (or maybe ever) but I thought animated cameras were 'depends how far we get.'  Either way, if sharing animated cameras is on the roadmap that's all that matters to me...happy to wait for such a big feature :) Would make a HUGE difference to our workflow for animations.  Thanks for the update as always, Tom.

2024-06-12, 17:27:14
Reply #106

TomG

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2024-06-12, 17:43:01
Reply #107

i_mamun

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In latest daily build to export chaos vantage, Corona lights are not visible in chaos vantage light lister. Is that my problem or there is no feature to export corona lights to vantage as static.

2024-06-12, 20:14:43
Reply #108

Aram Avetisyan

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In latest daily build to export chaos vantage, Corona lights are not visible in chaos vantage light lister. Is that my problem or there is no feature to export corona lights to vantage as static.

They maybe imported as mesh objects with emissive material.
Improvements to light types support into Vantage are planned.
Aram Avetisyan | chaos-corona.com
Chaos Corona QA Specialist | contact us

2024-06-12, 20:19:04
Reply #109

shakedalon

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Hey guys, really appriciate your hard work !
Really excited to see the new version and the support for Vantage.
Unfortunately, this is the result after exporting to Vantage (attached the vantage result and the corona result)

Fabrics tured out weird and floor turned out black.
Some textured got rotated like Diffuse and Bump of the same texture.

Is there a way to make the changes in Live? or its only "offline" vantage?

Thank you !
« Last Edit: 2024-06-12, 20:25:34 by shakedalon »

2024-06-13, 08:06:21
Reply #110

mark_yang

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Understood, and this was why we were sure to mention some months ago that animation from the host would not be in this release, but planned for the next version if all goes well. We wanted to be sure the information was out in advance as to what this would and would not do. Naturally, the integration is a large project, a lot of complex work, which is why it has a foundational release now with future functionality planned to be built on that.

Makes sense!  I knew IR was not planned for this release (or maybe ever) but I thought animated cameras were 'depends how far we get.'  Either way, if sharing animated cameras is on the roadmap that's all that matters to me...happy to wait for such a big feature :) Would make a HUGE difference to our workflow for animations.  Thanks for the update as always, Tom.
Haha, we also urgently need the animation camera in MAX to synchronize with Chaos Vantage. In the early stage of animation production, MAX needs to output the path preview of the animation to the customer for confirmation of the script. The previous process used to be direct output in MAX. Currently, we are transitioning to a Vray scene and then outputting it through Chaos Vantage. This way, we can visually see the material of the light and the model in the path preview. Originally, we thought that Corona12 could directly use Chaos Vantage

2024-06-13, 10:01:10
Reply #111

maru

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Hey guys, really appriciate your hard work !
Really excited to see the new version and the support for Vantage.
Unfortunately, this is the result after exporting to Vantage (attached the vantage result and the corona result)

Fabrics tured out weird and floor turned out black.
Some textured got rotated like Diffuse and Bump of the same texture.

Is there a way to make the changes in Live? or its only "offline" vantage?

Thank you !

Hi, we are interested in investigating cases like this to improve the Vantage export. Could you please contact us here by submitting a support ticket and attach your problematic scene? (with all assets using the File > Archive option): https://support.chaos.com/hc/en-us/requests/new
Thank you in advance!
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2024-06-13, 17:32:00
Reply #112

danio1011

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Haha, we also urgently need the animation camera in MAX to synchronize with Chaos Vantage. In the early stage of animation production, MAX needs to output the path preview of the animation to the customer for confirmation of the script. The previous process used to be direct output in MAX. Currently, we are transitioning to a Vray scene and then outputting it through Chaos Vantage. This way, we can visually see the material of the light and the model in the path preview. Originally, we thought that Corona12 could directly use Chaos Vantage

So you are working in Corona for the finals but doing a early-process scene convert to VRay in order to get initial approval on your scenes through Vantage?  And then I assume you bake finals in Corona still?  I've contemplated that workflow, wonder how efficient it is for you...?

2024-06-14, 08:53:13
Reply #113

mark_yang

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Haha, we also urgently need the animation camera in MAX to synchronize with Chaos Vantage. In the early stage of animation production, MAX needs to output the path preview of the animation to the customer for confirmation of the script. The previous process used to be direct output in MAX. Currently, we are transitioning to a Vray scene and then outputting it through Chaos Vantage. This way, we can visually see the material of the light and the model in the path preview. Originally, we thought that Corona12 could directly use Chaos Vantage

So you are working in Corona for the finals but doing a early-process scene convert to VRay in order to get initial approval on your scenes through Vantage?  And then I assume you bake finals in Corona still?  I've contemplated that workflow, wonder how efficient it is for you...?
Yes, in the end, we still used Corona to produce the output. Using Vantage actually increased the customer experience, and the GPU rendered effect is always better than the preview effect generated in 3dmax. The efficiency issue you mentioned happened to have a case today. The client wants us to test the performance of the real sun position in the animation and compare it with the animation sample of the sun position that prioritizes visual effects to see which one to choose. I used Vantage and quickly produced two 90 second sample outputs in about half an hour, which were sent to the customer. If Corona can directly connect to Vantage in real-time and maintain consistent results in the future, it will greatly save us rendering time and costs
By the way, I am using a translation software, and some sentences may not be translated accurately. Please forgive me

2024-06-15, 15:03:52
Reply #114

Dionysios.TS

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Just a simple question on Vantage support:

I've noticed that the additional outputs in Triplanar and UVW Randomizer are not compatible during the conversion in Vantage.
Do you guys have any plans to make them work?

UPDATE: Actually the Triplanar and UVW Randomizer are not supported at all. Ithought was the fault of the adiotional outputs.

Thanks in advance.

Dionysios -
« Last Edit: 2024-06-15, 15:10:56 by Dionysios.TS »

2024-06-15, 20:31:54
Reply #115

aaouviz

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Hi devs,

Something that's bugged me for a loooooong time, and remains unfixed is the color picker forgetting it's temperature.

It always defaults back to 1700, so there's no way of knowing which temperature was set.

Can this please be fixed?

Many thanks!
Nicolas Pratt
Another Angle 3D
https://www.instagram.com/anotherangle3d/

2024-06-17, 09:26:07
Reply #116

maru

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Hi devs,

Something that's bugged me for a loooooong time, and remains unfixed is the color picker forgetting it's temperature.

It always defaults back to 1700, so there's no way of knowing which temperature was set.

Can this please be fixed?

Many thanks!

Hi, sorry, but there is no way to fix this. Once you set a custom temperature value and confirm, the data in the color swatch is just an RGB value with no information about the temperature.
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2024-06-18, 17:58:59
Reply #117

Alexandre Besson

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Hi,
For some DailysBuilds (3 or 4), classic render consumes all ram availlable until freeze windows 11, it occure with large ForestPacks.

Regards

2024-06-19, 09:13:07
Reply #118

maru

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Hi,
For some DailysBuilds (3 or 4), classic render consumes all ram availlable until freeze windows 11, it occure with large ForestPacks.

Regards

Hi, this sounds like a serious issue. Please contact us here and attach any scene where this can be reproduced (archived with all assets using File > Archive): https://support.chaos.com/hc/en-us/requests/new
Thank you in advance!
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2024-06-19, 12:47:07
Reply #119

hrvojezg00

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Hi, in the RC1 changelog, there is no note on 25% speed up for dual CPU systems, while it was noted on a previous daily build. Is there 2cpu speed improvement in RC1?