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Chaos Corona Forum
Chaos Corona for Cinema 4D
[C4D] Bug Reporting
Anisotropy orientation UVW override
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Topic: Anisotropy orientation UVW override (Read 1938 times)
2023-12-04, 11:06:56
John_Do
Active Users
Posts: 224
Anisotropy orientation UVW override
Hello again,
Just checked on the v11, the UVW channel override for anisotropy orientation also isn't working, I don't know if it was already been reported.
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Megascans Importer for Corona
2023-12-04, 13:29:54
Reply #1
Beanzvision
Former Corona Team Member
Active Users
Posts: 3882
Bengamin
Re: Anisotropy orientation UVW override
Hi there, are you able to share an example case for us?
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Bengamin Jerrems:
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2023-12-07, 11:39:20
Reply #2
John_Do
Active Users
Posts: 224
Re: Anisotropy orientation UVW override
Hi Bengamin,
I've recorded the process:
You see in the video that only the first channel works, others gives the same result as Local Axis anisotropy.
What I find weird is that even when changing the Texture Tag location to make another UVW Tag "active" in a typical C4D fashion, the material still use the first UVW Tag. So in a certain way it works, but not as it should.
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Megascans Importer for Corona
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Chaos Corona Forum
Chaos Corona for Cinema 4D
[C4D] Bug Reporting
Anisotropy orientation UVW override