Here are some things you can do to get faster rendering at the cost of quality and realism:
- Enable denoising -
https://support.chaos.com/hc/en-us/articles/4528591107729-How-to-use-denoising-C4D- GIvsAA balance - lower value = better anti-aliasing but more noise; higher value = worse anti-aliasing but less noise within the same given time
- Light Samples Multiplier - lower values = faster rendering but more noise in direct lighting
- Max Sample Intensity - lower values = faster rendering but darker GI
- Max Ray Depth - lower values - slightly faster rendering but less reflections, refractions, and GI bounces
- Disable the caustics solver
- Enable the Dof Highlights Solver if you are using DOF
- Highlight Clamping - 0 means disabled. Low values = darker but faster rendering. This removes high dynamic range from your output so never use this if you care about high dynamic range (things like saving images to 32-bit files).
Just keep in mind that we don't recommend changing render settings from defaults, and definitely do not use extremely high or low values. I would halving them (for example try with Light Samples Multiplier set to 1 instead of the default 2).