Author Topic: Antialising and ambient oclusion  (Read 1594 times)

2014-06-11, 00:21:17

jonas007

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I have testing and making knowledge (if you understand what i mean) of corona renderer, as i said a thousand times a good renderer, and a good solution/alternative to actual renderers, but today i posted some images tests with A7 buid (test build) and someone spoke about Antialising, and in another post about ambient oclusion, i went imeadiatly to the renderer to try and see where this settings are, with the purpose , to increase my understating  of the settings, i found the antialising setting right away, but no ambient oclusion, i posted this topic with the attempt to ask, is there already any kind of guide/pdf whe can follow  to take a more proper understanding of the engine.
 
and may i ask where is ambient oclusion ????

 

2014-06-11, 01:21:21
Reply #1

Captain Obvious

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You can render out an ambient occlusion pass in Corona by adding a CTexMap render element, and using a CoronaAO texture for it.