Author Topic: Mapping Randomizer rotating issue  (Read 930 times)

2023-10-04, 11:12:32

vedat.afuzi.design

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Hello guys,

did one of you faced this following issue before? My Floor has a UVWRandomization aka Mapping Randomizer Shader in C4D with a Bitmap. The randomization switches rotation/positions in an animation where a camera flies through my scene. There is no keyframe in the material tag or in the UVWRandomization shader besides the camera movement. For this issue I had to rerender the Floor and takes 19 h because the rotation is visible on 3 areas in the timeline. Maybe one of you can explain. Or is it just a bug?

Any constructive feedback would help. Thank you!

2023-10-04, 12:28:23
Reply #1

Beanzvision

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Hi there, It sounds like a bug to me. What version of Corona are you running? Are you using a mac or Win machine? If it's possible to share the scene with us, that would be helpful. A link for that can be found in my signature below.
Bengamin Jerrems l
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2023-10-17, 10:32:49
Reply #2

Beanzvision

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Hi, any updates here? ;)
Bengamin Jerrems l
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