Title: Why Corona Needs Gaussian Splat Support — Now
As someone who works daily in architectural visualization, I was excited to see Octane 2026.1 Alpha introducing native Gaussian Splat support. With just a 15-second iPhone video, you can create rich, light-reactive spatial data — and use it directly in your scenes.
Meanwhile, Corona Render — which prides itself on photorealism and lighting precision — still has zero implementation or roadmap communication regarding radiance fields or Gaussian splats.
This is not just a missing feature anymore. It's a strategic blind spot.
With tools like Luma AI, Polycam, and Gaussian Splatting libraries becoming mainstream, artists now expect to combine capture-based workflows with physically accurate rendering.
Corona’s lack of support here creates a growing gap for visual artists who want to move fast, iterate interactively, and integrate real-world detail into their work.
Dear Chaos team, if Corona wants to remain relevant in the future of rendering, neural data like Gaussian Splats shouldn't be ignored.
The tech is there. The use case is clear. What are we waiting for?