I've got an image I'm trying to render. In IR everything works fine.
If I do a production render at the main walls disappear if i go above 6k pixels on the longest edge. 6k is fine, 7k walls disappear
This only happens when displacement is enabled on the walls.
The displacement map is 11k. But I've also tested with a smaller one and the same happens.
8k and 11k is probably overkill I know, but it still doesn't explain why it's disappearing in the main render but not IR. Is there some threshold i'm unaware of somewhere?
I have 196GB of RAM and i'm not going anywhere near using it all so it can't be a ram issue.