Outside of the issue, to help speed along useful answers from us, please note this really needs to have been a separate thread as
a) It's not about Subsurface Scattering
b) It's not even about the Layered Material after all, but the Layered Shader, and the C4D native one rather than one of the Corona ones that blend maps together (according to the latest screengrab)
Also,
c) Information like "using projection set to texture" was important information
I think now we might have the information needed to investigate the issue, as now we know what the issue is :) Just things to bear in mind for the future, as this has meant we've been unable to look into what you are reporting through not knowing what is being reported, so we've been unable to help you until now.