hello, i would like to give the shadow catcher more realism and i was just wondering if it is possible to use exactly the same (hdr) texture as from the sky object to bumb the shadow catcher. Does anyone here have experience on how to solve this or is it not possible because of the mapping? (sphere mapping or dome mapping and ground is flat). if it's not possible, it would be cool if the shadowcatcher had an option to adjust the projection ... thanks a lot :)