Author Topic: Looking for workflow suggestions.  (Read 730 times)

2023-08-10, 09:22:32

dj_buckley

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I've got a tricky job.

At the minute all I have to work with is some elevations and a very rough site plan.

It's a central courtyard surrounded by railway arches.  Photo attached.

Once the site is fully cleared, I'll be taking a photo from ground level.

The client then wants the arches to be occupied with glass fronts and bar/restaurant interiors.  They also want the external courtyard area to be populated with chairs/tables/people/food carts/planters etc etc.  Ultimately they want this space to look like a busy saturday afternoon.

How would you go about it?  Modeling everything isn't an option because we don't have the drawings/information to do so.  It also doesn't make sense because it exists and will be clean, new and empty when I take the photo.  So i'm thinking along the lines of shadow catchers or using camera map per pixel.  But in all honesty I'm not sure of the best approach.  I have a feeling it'll be a combination of the two and maybe even two separate renders.  The issue I have is the elevations are rough at best.  But that's all I have to work with.  That and the the photo i'll be taking once we get site access.

This is how I was going to go about it

Scene A Render A (The Arches)

Model the arch fronts and internals, model some dummy geometry for the arches themselves, move these into position as best i can using rough site plan and the photo as a guide in the viewport background

Model the paving and a basic version of the central stairs based on the rough site plan and the photo as a guide, create dummy geometry for the surrounding walls around the archways, populate the outdoor space - make all of this invisible to camera but cast shadows checked and visible to reflections/refractions checked.

Render.

Take this render and skew/move each archway into the correct position in the photo, they should be roughly correct to start with but won't be an exact match.

Scene B Render B (The Courtyard)

Make everything in the previous scene visible to camera again.

Delete the archways and internals

Cap the holes of the archways so i have a solid piece of dummy geometry represting the walls with the archways.

Apply shadow catcher material to dummy walls, dummy paving, dummy stairs.  All other entourage (table/chairs/people/food carts/planters) to be rendered as normal with normal materials.

Render

Drop this render at the top of the photoshop for file for Scene A and mask back in the arches


Does that make sense or is that massively overcomplicating things?  Would Camera Map per Pixel be a more useful approach?

« Last Edit: 2023-08-10, 10:03:22 by dj_buckley »

2023-09-04, 09:35:15
Reply #1

Aram Avetisyan

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Hi,

From what I understood as being your task, and how to do it in the best/most optimized way is to:
• First take photos from the POVs you assume to be the final renderings
• To perspective matching of these photos and create cameras
• Model what is to be untouched, using either elevations or photo references - I would still recommend going with what is to be matched on the photo, I would not care much about the precision of the elevation and measurements
• Apply shadowcatcher to those to-be-untouched geometries
• Proceed as normal with what is to be added.
• Render the what-is-to-be-added, which also has correct shadowcatchered (shadowcaught?) lighting and shadows.
• Composite over the original photo for possibly having more bitdepth and editing information

In such cases you should think from final deliverable backwards. It will help to break down the work to be done.
Keep in mind that this is a recommendation. You are still free to experiment and find new things.
Aram Avetisyan | chaos-corona.com
Chaos Corona QA Specialist | contact us