I think the main issue here is not allowing the image to render for enough time. Keep in mind that 3 passes will never be enough for reasonable quality. Usually you need about 100 passes, in some cases and especially in higher resolution less could be enough, but probably no less than 50. Additionally, in your scene there is strong, sharp sunlight bouncing around, which is hard to sample efficiently.
You could try various approaches depending on what is the priority for you:
- Rendering in lower resolution (this will give you higher image quality in less time)
- Increasing the GIvsAA value in Render Setup > Performance to 32 (this will improve the quality of light bouces per pass)
- Adjusting your materials (making them darker will let you reach higher quality faster)
- Adjusting your lighting (using an HDRI with softer sunlight, adding some interior lights, etc, to light up the darkest areas in the interior)