Hi Sam,
I am not quite sure what is the exact issue in your case, or maybe the screenshot conveys little information. To me it looks like a scaling issue for the plane on the right.
Here are the test I have done.
Everything was working as expected for me, no texture blurriness or issue of any kind.
I have set up the randomizer with the settings you specified, sampled the texture from the screenshot, added a red border so the randomization is clear.
The left plane is 50x50xcm, uses tiling, with a UVWMap completely covering it, 50x50cm.
The right plane is 50x50cm, uses real-world scale, with UVWMap with real-world scale, texture is 50x50.
The change is in the tiling of the image (1 to 5) and the texture size for right plane (50cm to 10cm)
Everything else is the same with the setting you specified.
On thing I noticed: if you change the UVWMap to 5 times smaller (instead of changing the texture tiling from 1 to 5) and/or moving the UVWMap gizmo for real-world scale texture from center to any corner, the results may vary, it seems that the texture is somewhat double-tiled and then randomized. I don't know if this relates to your case and if it can bring any improvement.