Author Topic: Surface imperfections texture + more  (Read 1137 times)

2023-07-19, 17:43:44

lally

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Hi im relativly new to coronna and c4d
I have to recreate the given photo.
My question ist: How do I correctly apply the scratches/smudges shader for the floor ?

Somehow multiply does not work in the material node editor (see screenshots) and I cant get the result right..
The multiply layer mode doesnt do anything actually. in normal/add layer mode the white part of the shader is visible..


thanks in advance

2023-07-21, 16:56:41
Reply #1

burnin

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C4D's "Layer" shader is a bit sketchy. See, if Corona's "Mixture Shader" can be used instead.

2023-07-21, 17:18:11
Reply #2

bnji

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Hi there,
As @burnin already suggested, you can use the C4D built-in Layers shader or try using the Corona Mixture.
To learn more about it, please visit: https://docs.chaos.com/display/CRC4D/Corona+Mixture+Shader
I hope this helps.
Looking forward to hearing from you.
Kind regards.
Benjamin Rosas | chaos-corona.com
3D Support Specialist - Corona | contact us
Corona Uploader l Upload

2023-07-27, 17:36:27
Reply #3

tuami

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Hi im relativly new to coronna and c4d
I have to recreate the given photo.
My question ist: How do I correctly apply the scratches/smudges shader for the floor ?

Somehow multiply does not work in the material node editor (see screenshots) and I cant get the result right..
The multiply layer mode doesnt do anything actually. in normal/add layer mode the white part of the shader is visible..


thanks in advance

you are trying to multiply the map with a not visible layer
you dont have to multiply, only when you want to create some variation to the map (like differnt patterns) but there arent any other layers visible
additionally use a filter (use contast or brightness here) between the map to enhance or attenuate the effect


for this material i would create a layered material with two colors. first this oker color and then this slightly green bluish color. you can easily combine both materials using masks (layered noise maps or texture maps). I would then use bump maps and different levels of reflection for both materials, so that the floor achieves a more worn look. Finally, I would put a few imperfaction maps over it, depending on that.



« Last Edit: 2023-07-27, 19:21:15 by tuami »