Author Topic: b/w mech // update with new render  (Read 5722 times)

2014-06-04, 23:30:26

krassnoludek

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black/white mech, rendered with Corona A6; Corona rules
« Last Edit: 2014-10-11, 13:06:46 by krassnoludek »

2014-06-04, 23:49:21
Reply #1

klipanos

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beautifull!!!!

2014-06-05, 17:10:56
Reply #2

awaismalik

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Great :)
Corona Render is best render engine ever!

2014-06-05, 19:16:18
Reply #3

Tanakov

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Well, looks nice, and its good to see something other that just interiors.

But I think that your animation is derpy, that bot cabine is just "there" add a bit life to it.

Other than that, it looks just nice, is that your model?
Using Corona since 2014-01-02
https://www.behance.net/Gringott

2014-06-05, 22:48:58
Reply #4

krassnoludek

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Thanks for your comments and criticism.

@ Tanakov, you are correct! could have more life. But i' m satisfied with it. I just wanted a turntablelike endless loopable anim.

Yes, it is my model, you can Check my dA Profile, there are earlier Versions and a Concept Sketch:

http://krassnoludek.deviantart.com/

2014-06-05, 22:58:16
Reply #5

Ludvik Koutny

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Thanks for your comments and criticism.

@ Tanakov, you are correct! could have more life. But i' m satisfied with it. I just wanted a turntablelike endless loopable anim.

Yes, it is my model, you can Check my dA Profile, there are earlier Versions and a Concept Sketch:

http://krassnoludek.deviantart.com/

I really love style of your vehicle concepts! Awesome stuff!

2014-06-07, 18:36:37
Reply #6

Adi

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Reminds me of Portal game . Looks great .

2014-06-08, 01:46:11
Reply #7

Chakib

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I think the gif hypnotized me, nice one !

2014-06-15, 19:21:12
Reply #8

krassnoludek

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hey guys, thanks for your nice comments!

2014-08-12, 23:29:15
Reply #9

krassnoludek

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added 2 new stills in the top post

2014-10-05, 22:24:55
Reply #10

krassnoludek

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b/w mech reloaded:
- inspired by Rawalanche's works and the shadow catcher/hdri tutorial on youtube (which is great btw) (http://youtu.be/hs2_xl1wPY8)
- maps from hdrmaps.com
- pimped my mech model a bit; for the feet I used few parts from Bulgarov's kitbash sets (http://vitalybulgarov.com/3d-kitbash/)