Author Topic: Masking problem.  (Read 4791 times)

2014-06-03, 23:28:21

Makovsky

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Hi, here is 2 renders. One is beauty and second is WireColor mask, ask you can see some objects have similar color to the background? WHY? Now i cant extract picture from background :(

2014-06-04, 09:11:32
Reply #1

Utroll

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why don't you just set another color to wire for your background then, corona is just taking the value from 3dsmax for those color ?
With much more objects I tend to render materialID and geometryID pass too, always handy to have more options for postprod

2014-06-04, 23:55:39
Reply #2

Makovsky

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Quote
why don't you just set another color to wire for your background then, corona is just taking the value from 3dsmax for those color ?

I think that WireColor mask is automatically arrange colors to objects.
In corona elements section there is only CMasking_ID - is it for object ID or material?

2014-06-05, 08:38:41
Reply #3

Utroll

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WireColor from Corona simply relay the wire color given in 3dsmax.

For further 'automatic' masking passes you have to 'add...' in render elements of render setup panel the 'CMasking_ID' .. then if you scroll down after selecting that new pass you have different option like primitive_ID, material_ID, etc... just give a try to see which ones might save your time in cases like one you had.

When using a studio background you could use a CMasking_mask on that one, to have a sort of alpha to differentiate your work and its background.

Aside Soulburn scripts pack has a 'wireColorRandomizer', but I cannot say if it's taking care to avoid replicated color on different objects or not. I gues it does.

2014-06-05, 21:08:13
Reply #4

Makovsky

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OK, thank you for help.

2014-06-06, 12:32:57
Reply #5

Utroll

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You're welcome, forum are meant for, or insulting each other as well..

You can of course add many times render element 'CMasking_ID' with each times different options (material, primitive,etc ) for each. You are not restricted to use one. Just in case, I guess you guessed it too.