Hi everyone! I'm currently using Corona Renderer with 3ds Max, and I'm facing an issue related to texture scaling (although I may be mistaken and the problem could lie elsewhere). I'm experiencing this problem both in the Slate Material Editor and the viewport.
Here's a visual representation of the issue I'm encountering:



As you can see, when I select a material from the Corona Material Library, the preview of the object's texture in the Slate Material Editor doesn't appear as intended.
Unfortunately, the problem worsens when I apply the map to the object in the viewport, as shown in the following picture:

I've tried various troubleshooting techniques, such as checking the real-world map size, unwrapping the box, and using UVW mapping. However, none of these attempts have successfully resolved the issue.
I'm feeling quite perplexed at the moment. I'm uncertain whether this problem is related to the scale of the texture or if it's a tile size problem or ... Despite my efforts to find a solution, including watching numerous YouTube videos, I haven't made any progress.
I would greatly appreciate any guidance or suggestions you may have to help me address this issue. Thank you in advance for your assistance!