Author Topic: color different in final render  (Read 369 times)

2023-05-19, 22:19:19


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hey everyone,

i came across a problem for my final render, which I couldnt solve.
As soon as I change the output ration to my final size, the color of my bitmap loses a lot of saturation. (see attached a snippet)

the settings are exactly the same.
Linear workflow in my project settings is activated.
and corona VFB setting is set to "use Cinema 4D color space"

Does anybody have a clue why that happened?
I have similar scenes set up where the problem does not occur.

Thanks in advance!!

2023-05-20, 14:27:54
Reply #1


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What's the material set up for the big screen? Are the dots and other "tv screen" effects part of the image and it's a single bitmap, or part of layered shaders, or some sort of geometry? Since it seems to be the only thing affected and I am guessing it is not a simple single bitmap, how its set up is something we'd need to know to look into the cause.
Tom Grimes |
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2023-05-20, 18:22:22
Reply #2


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Hey Tom.

thanks for your reply.
i'm sending you a screenshot from the material which is just applied to a plane surface

looking forward to hearing from you

2023-05-22, 09:28:29
Reply #3


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Hi there, can you share your scene with us so we can look into it?
Bengamin Jerrems l
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2023-05-22, 13:09:28
Reply #4


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Hey there.

thanks for your answers.
I changed a few parameters in the light mix, the post tone mapping etc. to achieve the same look as in low resolution.
Still weird that it turned out differently in high res.