(sharing this in addition to the support ticket)
I have discussed this issue with one of our Phoenix gurus and here is the explanation:
Due to the way Corona currently handles volumetric opacity, the candle simulation will render differently in Corona than in V-Ray, even with the default setup.
In order to match the render result to the viewport preview in your case, you can:
- Select your Phoenix object, go to its Rendering rollout, click "Volumetric Options..." and in the pop-up window change "Fire Opacity Mode" to "Use Own Opacity".
- Then use the Curve below to adjust the flame appearance to your needs
Here is a video showing the steps :
http://ftp.chaosgroup.com/support/scenes/3dsmax_2023-04-28_14-54-37.mp4 I hope it helps! Please let me know if you need some further assistance.