I wonder if we're talking about different setups though.
Indeed we do. To my understanding, PixelPusher720 wants to animate a slicer and retain the original material of objects, not using slicer material override and without moving textures. I extended your scene with additional boxes. Two use triplanar as texture node using world space, the slicer does not override the material. Now if you move the slicer, the two boxes using triplanar show the desired result imho. At least that's what I was after.
Now, if you additionally animate the object to slice using world space triplanar map, the map shifts. Avoidable by setting triplanar to a node. Not possible in the objects material due to circular reference. But using a box, grouped with any of those triplanar objects as reference node works.
Edit: looking again at the topic title, I may have misunderstood the issue by just looking at the anim gif. Let's see what OP replies. But I'd like to find a solution to cap a whole scene like this.
Good Luck
« Last Edit: 2023-04-19, 17:51:47 by Frood »
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