Author Topic: Lathe Modifier - Texture Issue  (Read 442 times)

2023-04-17, 04:23:59

Tonleal

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Hi there,

I'm with a texture issue with the lathe modifier, it makes the texture separated by each triangular face, not like a single model when I try to render this table. The first image is the model view, which is right, and it supose to be the same when rendering but it's not. Does someone knows how to fix it?


2023-04-17, 08:08:28
Reply #1

Avi

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Did you UV your 3D Model?
Arpit Pandey | chaos-corona.com
3D Support Specialist - Corona | contact us

2023-04-17, 16:31:44
Reply #2

maru

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This seems to be a general 3ds Max question, not Corona-specific, but check out the Corona Triplanar map - you may find it useful in many applications: https://docs.chaos.com/display/CRMAX/Corona+Triplanar+Map
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2023-04-18, 06:19:16
Reply #3

James Vella

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Are you using procedural textures? If so then use Explicit Mapping type from the Coordinates tab. Scale doesnt match the viewport when using ObjectXYZ.