Hey, total noob here with corona and 3ds max.
I'm working for an automotive aftermarket part manufacturer, we recently switched to corona after seeing some impressive renders.
We used to used keyshot to do quick the renders and when approved we then built the molds, made the parts and then a photoshoot for a catalog.
My boss wants to skip all that, as he is convinced it's best to go digital and have better renders, check the market interest and then if there is a demand build the product.
So one of the big challenges we're facing right now is making the models work for rendering. We use a combination of 3d scans, Cad surfaces, and polygonal models. 3ds max doesn't really like Cad surface data.
We are importing the Cad as STP and letting 3ds max do the conversion to mesh, however it leaves un-welded vertex and some low resolution areas. TurboSmooth or mesh smooth don't really work here. The solution we came up was to import every component as a separate object, instead of an assembly. That way, we can control the poly density while importing the parts and making it more or less dense as needed. This method leaves an Ok looking mesh on the 3d viewport. But when rendered in corona, it shows some artifacts.
What would be the best approach to fix this or the better practices to work in these scenarios?
On the attached pics you can see the comparison between the render and the 3d view