thanks for answering Avi:
sometimes caustics are very subtle due to pool height, lighting conditions, or material setup, etc, the solution for this is to render the channel and duplicate it on Post, i made a mistake saying to use it directly from VFB, what i meant was to have a multiplier value for this porpuse, for ecxample, Vray has it in order to multiply it when u cannot see it and have it in render without a render channel in post.