on a side note: As far i see from Maya/Houdini Chaosgroup announcements for V-Ray, V-Ray 5 added random walk some time ago in the new Subsurface scatter in in the new vray 5 material.
as vray 5/6 and corona 8/9 share a very similar material setup/features (mostly only different gui), i thought the new SSS also on Corona is random walk based?
i might be wrong of course, maybe the Corona team can answer that?
i also think random walk is nothing special fast if calculated precise. (maybe faster on gpu of course)
overall in RS p.e. some parts render fast for sure being gpu based, but other stuff and gui, like having just a few big 8k textures bring it here down to be very slow(2080ti), material previews are super slow, etc.
so i think which engine suits best very much depends what one needs, depending the type of work.
for me corona is still by far the winner for archviz at least.
what i woudl hope most is speed up of DOF, here vray is much faster yet with almost no speed hit, while in corona it seems to cost much extra time (while slower in other parts)