I have looked at your scene and indeed there is a light leakage even with the wall thickness. I don't see any obvious mistakes in the scene, however i would recommend to reset render settings. By doing that, i was able to eliminate most of the leakage. If there is still some light visible outside, you can increase UHD cache precision to 2.0 or so, until there is no visible light leakage. You will find the setting in render setup>performance>UHD cache rollout. Alternatively, you can switch secondary solver from UHD cache to 4K cache - this should eliminate leakage completely even at default settings.