1) Targeted lights
2) ESC key to cancel current rendering
_Keymaster: done
3) Copy and Paste functionality for the material map slots
_Keymaster: done
4) Corona to recognize the object properties, such as Visible To Camera, Visible To Reflections etc...
_Keymaster: done
5) Multi-Layer shader with tons of blending modes (add, screen, multiply...) and map masks support.
6) Camera Multipass Effect - global override toggle. Mainly to switch it off globally when left on, accidentally.
more to come...