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Chaos Corona Forum
Chaos Corona for 3ds Max
[Max] I need help!
How to use vrscans with network rendering?
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Topic: How to use vrscans with network rendering? (Read 394 times)
2022-12-21, 00:12:01
diffuus
Active Users
Posts: 19
How to use vrscans with network rendering?
Using vrscans materials in a backburner network render always results in pure black faces without any texture on the render nodes.
(A backburner network render on the local workstation renders fine)
Using the "include maps" option when submitting the render results in pure black.
Making a copy of the vrscan material to the max/maps directory on the node also results in pure black.
Using 3dsMax 2022 and Corona 9
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2022-12-21, 09:36:42
Reply #1
rowmanns
Former Corona Team Member
Active Users
Posts: 1892
Corona for 3ds Max QA Team
Re: How to use vrscans with network rendering?
Hi,
I think this is an issue with the files not being tracked in the asset tracker. We have fixed this in the v10 dailies.
https://forum.corona-renderer.com/index.php?topic=38385.0
Let me know if this solution works for you.
Thanks,
Rowan
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2022-12-21, 12:07:18
Reply #2
diffuus
Active Users
Posts: 19
Re: How to use vrscans with network rendering?
thx!
I do not dare to install the dailies on my production machines, but your explanation made me think:
I have created an exact copy of the vrscans absolute location on the render nodes and for now it works! :-)
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Chaos Corona Forum
Chaos Corona for 3ds Max
[Max] I need help!
How to use vrscans with network rendering?