Author Topic: How to use vrscans with network rendering?  (Read 394 times)

2022-12-21, 00:12:01

diffuus

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Using vrscans materials in a backburner network render always results in pure black faces without any texture on the render nodes.
(A backburner network render on the local workstation renders fine)
Using the "include maps" option when submitting the render results in pure black.
Making a copy of the vrscan material to the max/maps directory on the node also results in pure black.

Using 3dsMax 2022 and Corona 9

2022-12-21, 09:36:42
Reply #1

rowmanns

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Hi,

I think this is an issue with the files not being tracked in the asset tracker. We have fixed this in the v10 dailies. https://forum.corona-renderer.com/index.php?topic=38385.0

Let me know if this solution works for you.

Thanks,

Rowan
Please read this before reporting bugs: How to report issues to us!
Send me your scene!

2022-12-21, 12:07:18
Reply #2

diffuus

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thx!

I do not dare to install the dailies on my production machines, but your explanation made me think:
I have created an exact copy of the vrscans absolute location on the render nodes and for now it works! :-)