Author Topic: Bump channel not working with layer node  (Read 1333 times)

2022-12-10, 01:34:59

Mac3DX

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Hi guys,

Well, very basic set up. I can't make it work. Any particular reason? Something I'm missing?

I'd appreciate any help.

2022-12-10, 01:40:24
Reply #1

Mac3DX

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Seriously? that was reported on version 8 and it seems to be even older. What's going on?

https://forum.corona-renderer.com/index.php?topic=36648.msg198923#msg198923

2022-12-15, 17:59:28
Reply #2

BigAl3D

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Not sure what your material is supposed to look like, but I found that if I connect your layered material to the Displacement channel and change it to 0.05, it seems to work. Not saying the Bump issue isn't a problem, but maybe this is a workaround for you. Maybe you already know this.

2022-12-16, 17:00:05
Reply #3

mb3d

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The noise space needs to set to UV(2d)

2022-12-16, 17:14:04
Reply #4

BigAl3D

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@mb3d Whoa! Is that a new discovery or is it known and just difficult for the Devs to implement? Nobody has mentioned this solution before.

2022-12-16, 19:51:06
Reply #5

Mac3DX

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Some sort of workaround but it doesn't make sense to have UVs when using procedural noises. That's the benefits about using procedurals, no need for UVs

2022-12-16, 19:58:08
Reply #6

BigAl3D

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Ah, that makes sense.