Hi Benji,
Yes I'm using that, and it's precisely the issue. I would like that the tonemapping settings could work as in the previous versions.
I set my tonemapping settings in the parent Render Settings, and the settings should "trickle down" to the children Render Settings. It's the native C4D way to manage render settings, I use it for every other RS ( Render stop conditions, denoiser settings, etc ) and the new Tonemapping stack broke it.
Right now I have to do the following :
• set the tonemapping
• save the settings in a postprocess file
• reload it for every individual render settings ( so one for each image format in the project )
• and redo it everytime I have changed the tonemapping, if I'm looking for consistency between images ( very often but not always )
So instead having one place to manage this, I have to jump through hoops to do the same thing as before.
Right now the "best" workaround is to use the Camera tag instead : I usually do the postprocessing in the VFB, and then use the "copy render settings" button in the Corona Camera tag, and then copy/paste the tag to every camera. But again, it is quite a step backward compared to the previous version.
Also one more thing, the tonemapping settings in the Camera Tag and in the Render Settings lack the Save/Load command available in the VFB ;)
VFBCamera TagRender Settings