Author Topic: Scanned Car Paint Material wrong reflections  (Read 1027 times)

2022-10-28, 03:03:11

Ali3D

  • Users
  • *
  • Posts: 4
    • View Profile
Hi All,

I am updating my Cars with the new Scanned Materials, but some Cars are giving me wrong Results on the Reflections as in the Images attached. The Porsche works well, but the Mercedes not. Projection is on UVW-Mapping and nothing changes with the other ones. Also on the Mercedes nothing changes when I play with the Tiling scale in the Scanned Material.

No Solution with or without Subdivison or splitting mesh from multible tags.

Btw the standart Carpaints from the Material Library are working with the mesh, only not with the Scanned ones.

Any Idea?

Thanks for your time!

2022-10-28, 07:47:24
Reply #1

Beanzvision

  • Former Corona Team Member
  • Active Users
  • **
  • Posts: 3881
  • Bengamin
    • View Profile
    • Cormats
Hi there, can you tell us where the car model is from and what scanned material you are using?

*Update. The issue here is the model is lacking proper/correct UVW mapping.

« Last Edit: 2022-10-28, 09:58:36 by Beanzvision »
Bengamin Jerrems:
Portfolio l Click me!

2022-10-28, 10:58:39
Reply #2

Ali3D

  • Users
  • *
  • Posts: 4
    • View Profile
Thank you, you are right! The UV Mapping on the Porsche was done perfectly, the body parts are all seperatly mapped, which i could see on the BP - UV Edit Layout. The mercedes not. I solved it by changing the Projection from the Body to Quader in the UV Edit section.

The Model is from 3dsky and both from the same artist. carpaint_grey_2_s.

Only the flakes were still to Big on Tiling scale: 1 but I just use 10 and it looks perfect to me.

Thank you very much, I totally forgot about the UV Mapping itself.

2022-10-28, 11:44:43
Reply #3

Beanzvision

  • Former Corona Team Member
  • Active Users
  • **
  • Posts: 3881
  • Bengamin
    • View Profile
    • Cormats
You're most welcome! :)
Bengamin Jerrems:
Portfolio l Click me!