Author Topic: Mirror problem.  (Read 1566 times)

2022-10-27, 21:49:18

ianosss

  • Active Users
  • **
  • Posts: 97
    • View Profile
HI. Does anyone know why the mirror in this scene (see screen shot) doesn't work correctly? So when it goes onto the next mirror the reflection is slightly off and showing a different part of the room.

2022-10-27, 23:11:32
Reply #1

johnnyswedish

  • Active Users
  • **
  • Posts: 291
    • View Profile
Might be your phong angle? I usually set it to 21 degrees to make surfaces flat.

2022-10-28, 00:15:08
Reply #2

BigAl3D

  • Active Users
  • **
  • Posts: 964
    • View Profile
Can we assume the mirrors are lined-up EXACTLY? The slightest angle difference can make a big difference.

2022-10-28, 07:03:29
Reply #3

Beanzvision

  • Former Corona Team Member
  • Active Users
  • **
  • Posts: 3882
  • Bengamin
    • View Profile
    • Cormats
Removing or disabling the phong tag will fix this.
Bengamin Jerrems:
Portfolio l Click me!

2022-10-28, 10:13:16
Reply #4

ianosss

  • Active Users
  • **
  • Posts: 97
    • View Profile
Thanks guys. I removed the phong tag and it worked. Also it has a fillet of 0.1 which when removed fixes it, but I wanted a fillet on it. :)

2022-10-28, 11:06:38
Reply #5

Beanzvision

  • Former Corona Team Member
  • Active Users
  • **
  • Posts: 3882
  • Bengamin
    • View Profile
    • Cormats
You still should be able to have no phong tab and also a fillet in place ;)

Bengamin Jerrems:
Portfolio l Click me!

2022-10-28, 11:24:09
Reply #6

ianosss

  • Active Users
  • **
  • Posts: 97
    • View Profile
Yes I've kept the fillet on and just removed the phong tag. All works now thanks :)

2022-10-28, 11:45:29
Reply #7

Beanzvision

  • Former Corona Team Member
  • Active Users
  • **
  • Posts: 3882
  • Bengamin
    • View Profile
    • Cormats
No problem! :)
Bengamin Jerrems:
Portfolio l Click me!