Author Topic: Mappable Lights (HDRs and such)  (Read 2262 times)

2014-05-20, 08:44:24

aTanguay

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We use a lot of softbox and umbrella HDRs when we light scenes, it'd be great to be able to do this in Corona.

Right now I'm using a light material on a piece of geometry, but I'm assuming the light primitive would be faster and/or more accurate.  Maybe that's not true...hmmm.

2014-05-20, 09:36:17
Reply #1

romullus

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AFAIK CoronaLightMtl prety much equal in terms of speed and accuracy to CoronaLights .
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2014-05-20, 15:05:21
Reply #2

Ondra

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already added, will be in the next public release
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2014-05-20, 20:00:33
Reply #3

aTanguay

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Fantastic.

I like that the lights are target-able and have some nice visualization goodies...so if I can map those guys, all the better.

Thanks