How would that help, when there is no option to tick randomize each tile? :)
OK maybe it's still a bit unclear what I want to achieve.
1. lets say you have an image of one tile. (first image attached)
2. you map it onto an object, repeated in U and V direction. (second attached image)
3. now every tile looks the same. (with uvw randomizer i could rotate or offset each of the tiles randomly, effected by an initial seed factor.)
4. but what I am missing is the option to colorize each en every single tile randomly. (third attached image)
I know that for this example I could use photoshop, to let's say make a map like the third image attached and then use the uvw randomizer to offset the texture by the fraction of the rows and lines.
But this example is just a simple one to show what i mean. In reality i have very complex shader structures in my material which i can't achieve by the photoshop workaround.
Is it a bit more clear what i want to do?
Thanks
Jay