Hi all,
I thought this would be simple enough, but it's turning out to be trickier than expected.
I thought I'd have a go at replicating this BlenderGuru tutorial in 3DSMAX.
https://www.youtube.com/watch?v=0YZzHn0iz8U&t=1016s&ab_channel=BlenderGuruI'm stumbling on how to show the lights only on the dark side of the earth.
AKA; How can I make a texture appear only when no light is bouncing on it?Of course I'm using a Corona sun and no environment, and I thought that light/dark fall-off node would work, but it doesn't.
I've had some success with TextureObjectMask (putting a plane in the middle of the Earth/Sphere and locking it's 'lookat' constraint to the sun. This method works... but it's kinda heavy and buggy.) I've never used this texture node before.
Side-note bug report: It seems if I plug this TextureObjectMask into a CoronaPhysicalMtl and I want to replace it later with a different texture I can't - I just get a little red dot disallowing me to plug it in.. what's going on here?)
Anyway, any other tips for me to do this dark/light occlusion?
Many thanks!