Author Topic: Help Scaling Texture Down.  (Read 984 times)

2022-08-23, 15:50:07

Raphk12

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Hey guys!

Firstly I am still pretty new to 3ds/corona so please bear with me. Im currently having trouble scaling down some textures on my objects. For example the brick masonry texture is way to big for my house, one brick would be the size of an entire wall. Ive tried reducing the dimensions in the material editor window for the selected texture but it just stays the same. Ive even tried turning on/off real world scale but nothing seems to be happening.

any pointers will be much appreciated. Thank you!

2022-08-23, 15:54:13
Reply #1

maru

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I'm pretty sure it has something to do with real world scale. Make sure that you have it enabled in the material (it should be enabled by default) and also in the object itself.
If you create some standard geometry (like a cube, sphere, etc), the RWS option should be in its settings in the Modify panel.
If you are using some custom geometry, like a model of a house, you can apply a UVW Map modifier to your object and enable the RWS option there.

Also, make sure that your object is in the correct scale (e.g. that a wall is 2x2m not 2x2cm).
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2022-08-23, 16:28:43
Reply #2

Raphk12

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Thank you for the quick reply. The scale is good as I checked the dimensions and they came out clear. How would I apply a UVW Map modifier? Sorry for the dumb question but alot of this is still new to me.

Thank you once again :)

2022-08-23, 17:33:45
Reply #3

maru

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Select your object > go to Modify tab in the Command panel (right-hand panel in 3ds Max). Then select the UVW Map modifier from the dropdown list.

For ultra-basic questions like this, please try searching the 3ds Max docs ;)
https://knowledge.autodesk.com/support/3ds-max/troubleshooting/caas/sfdcarticles/sfdcarticles/How-to-select-and-apply-Object-Modifiers-quickly-in-3ds-Max.html
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2022-08-24, 11:24:11
Reply #4

Raphk12

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Yep I got it to work. Thank you for being patient with me I really appreciate it :)