Sure, so basically it makes life so much easier for someone who works with UDIM, or other multi-tile formats. You don't need to load tens, or sometimes hundreds of individual textures and set-up their tiling according to their place in UV space, you just load single texture, replace part of its name with <UDIM> tag and the renderer automatically does rest of the work for you. Super easy and convenient. I see that V-Ray implementation has some drawbacks, like inability to show UDIM textures in asset tracker, but it's a price that i'm willing to pay, since 3ds Max multi-tile implementation isn't perfect either and it has at least one serious bug that practically renders it useless.