Author Topic: translucency  (Read 4172 times)

2014-05-15, 03:57:01

fmistry

  • Users
  • *
  • Posts: 4
    • View Profile
Hi, I am trying to create a lamp shade material for an interior room scene. How would I go about using the translucency map slot in the material shader? I am assuming that is what I need to use and not opacity.

I have been using various shades of solid color grey through the coronasolidtex shader in the translucency slot. I donot see any change in the little material preview window. Also, any image I use in there seems to be extremely grainy and how do I improve on the preview window quality in the material editor.

Let me know if there are tutorials out there describing the process in detail.

Thank you

2014-05-15, 10:39:03
Reply #1

Ludvik Koutny

  • VIP
  • Active Users
  • ***
  • Posts: 2557
  • Just another user
    • View Profile
    • My Portfolio
Posting an example of what you need to achieve would help a bit :)

2014-05-15, 10:53:08
Reply #2

maru

  • Corona Team
  • Active Users
  • ****
  • Posts: 13635
  • Marcin
    • View Profile
About material preview quality - you have this section called "material editor" in Corona render settings and there you have "Preview quality" spinner. It does that.

About the lampshade - translucency will be best visible when your geometry has no thickness. You have two parameters: translucency colour and fraction. Colour is the colour of light being transmitted by the material, fraction is the amount of light that you allow to be transmitted. Using low fraction values like 0,1-0,3 should probably give you good results if you are using a strong light source.
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2014-07-17, 17:52:51
Reply #3

fmistry

  • Users
  • *
  • Posts: 4
    • View Profile
Sorry for the delayed response. Been extremely busy with work lately. Thank you for your replies to my post. The material editor settings was exactly what I needed to solve the issue with noise :)

Will play with translucency settings now. Thank you guys!