Author Topic: Ability to load and save materials  (Read 4293 times)

2013-01-29, 18:44:21

Ocram

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That is my little wish :)

2013-01-29, 18:47:21
Reply #1

NicolasC

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You mean material presets, right ?
Well, using matlibs is a good start I guess.
Nicolas Caplat

3dsmax & Corona teacher / CG supervisor

2013-01-29, 18:54:36
Reply #2

Ocram

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Yes Nicolas, you right.
I need to drink a coffee! ;P

2013-01-29, 19:14:41
Reply #3

NicolasC

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Yeah, I've already been told I had sometimes the same effect as caffeine ;)
Nicolas Caplat

3dsmax & Corona teacher / CG supervisor

2013-01-30, 03:16:00
Reply #4

Ondra

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Other than that, I guess I could implement presets right away, as it is really simple.
Rendering is magic.
Private scene uploader | How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2013-01-30, 16:18:55
Reply #5

Ocram

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Other than that, I guess I could implement presets right away, as it is really simple.

Eheheh!

The presets will be welcome :)

2013-01-30, 16:35:29
Reply #6

DeadClown

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uhm...what are those presets supposed to do? (i mean, what would be the benefit over a normal matlib?) Or is this meant as a kind of "standard materials" like chrome, plastics, glass etc?
Any sufficiently advanced bug is indistinguishable from a feature.

2013-01-30, 22:37:06
Reply #7

Paul Jones

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I guess it's like the mr/fr presets in arch & des - not a bad idea, but again what is wrong with mat library? We could just all chuck a few shaders in the mixing pot and save the library?

2013-01-30, 23:36:57
Reply #8

Ondra

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ok, do that, I'm not doing the presets :D
Rendering is magic.
Private scene uploader | How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2013-01-31, 09:27:05
Reply #9

Ludvik Koutny

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Just tell me what kind of materials you would like to see, and once i get some free time i will create and share matlib.

2013-01-31, 11:47:06
Reply #10

maru

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