Author Topic: Changing topology mesh not rendering in animation.  (Read 1807 times)

2014-05-13, 16:51:58

borisquezadaa

  • Active Users
  • **
  • Posts: 614
    • View Profile
I'm facing a strange issue. Rendering a hybrido bin mesh from realflow, if i select a frame an hit render, it renders with no hassle but when i render the secuence, there is no actualization in the mesh topology so Corona renders all the animations but the liquid mesh stays in his initial form (not deforming at all).

Today i try to render some animation made in Phoenix FD and i'm facing the same problem. I select a frame and hit render, everything is good. When i hit render sequence, everything goes to hell.  Animation renders good, but liquids are not updated frame by frame.

Maybe is the same related bug.

It can be solved by a script that selects a frame and renders (saves) frame by frame but that is a cumbersome solution. (I have not experience in maxscript whatsoever). bit can't use this solution in farm.


Maybe someone could help me with that in the meantime.


« Last Edit: 2014-05-13, 16:56:05 by borisquezadaa »
What i do with Corona My Corona post of random stuff rendering
WARNING: English.dll still loading...

2014-05-20, 13:50:39
Reply #1

Ondra

  • Administrator
  • Active Users
  • *****
  • Posts: 9048
  • Turning coffee to features since 2009
    • View Profile
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)