Author Topic: Xref - multiple mesher/blobmesh objects issue  (Read 1504 times)

2014-05-12, 16:41:20

Juzwa

  • Active Users
  • **
  • Posts: 27
    • View Profile
Hi,

I've spend last two days trying to solve this.

I use TWO scenes: ONE Xref scene with lights made in PFlow, and SECOND main render scene.

Since corona does not support particle systems, you must use some tricks like meshers or blobmesh compound objects.

When I render the original scene ONE, everythink is ok.

When I Xref scene ONE in scene TWO (even empty scene), my mesher/blobmesh objects dont render at all. When I Xref only one mesher/blobmesh usually it's ok.  But referencing more than one meshers/blobmesh 99% at least one of them will not render at all

2014-05-26, 17:59:16
Reply #1

Ondra

  • Administrator
  • Active Users
  • *****
  • Posts: 9048
  • Turning coffee to features since 2009
    • View Profile
Hi,
can you provide me a scene with the problem? (https://corona-renderer.com/upload/)

PS: particle systems will be supported directly in the next version ;)
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)