Author Topic: Mapping density of scatters  (Read 5985 times)

2022-07-07, 18:49:21


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As per my post in the "I Need Help" section (, it looks like Chaos Scatter has no way to map density. I suggest a density or distribution section within the transformations tab, where we can simply add a map to control, similar to how the translation/rotation/scale features work.

Plants/trees do not grow in perfectly uniform distributions, they grow in clusters and patches-- it only makes sense that we should be able to replicate this in a scatter system.

2022-07-07, 18:53:31
Reply #1


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Clustering is on the roadmap for some future development ( ), but density mapping is still useful. As a note, mapping density is possible with 3ds Max, so this is a C4D specific request.
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2022-07-22, 18:26:34
Reply #2


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Hi, FYI missing density map slot in C4D will be addressed.
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2023-12-20, 12:39:01
Reply #3


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I was wondering if density mapping in C4D has already been added.

2023-12-20, 17:12:44
Reply #4


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I'm not a C4D expert, but according to :
Distribution – Specifies a texture map or shader used for instance distribution. White areas of the texture are treated as maximum density, and black areas are treated as areas with no instances.
Marcin Miodek |
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