Author Topic: Mapping density of scatters  (Read 5985 times)

2022-07-07, 18:49:21

eschac

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As per my post in the "I Need Help" section (https://forum.corona-renderer.com/index.php?topic=37369.0), it looks like Chaos Scatter has no way to map density. I suggest a density or distribution section within the transformations tab, where we can simply add a map to control, similar to how the translation/rotation/scale features work.

Plants/trees do not grow in perfectly uniform distributions, they grow in clusters and patches-- it only makes sense that we should be able to replicate this in a scatter system.

2022-07-07, 18:53:31
Reply #1

TomG

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Clustering is on the roadmap for some future development (https://trello.com/c/wFZbPZlS/25-clustering ), but density mapping is still useful. As a note, mapping density is possible with 3ds Max, so this is a C4D specific request.
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2022-07-22, 18:26:34
Reply #2

mike288

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Hi, FYI missing density map slot in C4D will be addressed.
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2023-12-20, 12:39:01
Reply #3

frv

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I was wondering if density mapping in C4D has already been added.

2023-12-20, 17:12:44
Reply #4

maru

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I'm not a C4D expert, but according to https://docs.chaos.com/display/CRC4D/Chaos+Scatter :
Quote
Distribution – Specifies a texture map or shader used for instance distribution. White areas of the texture are treated as maximum density, and black areas are treated as areas with no instances.
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