At the moment the clouds look great, I haven't tested them with interiors but in general using the available options you can get a sane result
The sun behaves strangely, disappearing and reappearing in front of and behind the clouds.
I think the most important point is that the Volume effect treats clouds like any other Hdri map, drawing a uniform fill strip along the horizon line. I would like these 2 effects to work together without limitation. (see the attachment)
I didn’t notice any dramatic performance drops, I didn’t measure the exact comparison, but it feels like everything is fast enough
Thank you guys for listening to us and adding clouds in this development iteration)
PS I already mentioned in another topic, but I will repeat here, while I was testing clouds on this scene with the sea, I noticed that the fisheye camera cannot be used normally with displacement, subdivision culling does not work correctly and right in front of the camera, displacement does not give the desired level of subdivisions. Given that you added DOF for the fisheye camera, can you please fix that too.
PPS I will additionally mention that I did not manage to achieve an acceptable look of an almost evenly overcast sky, as if there is always not enough range of parameters, for example, I would gladly set the cirrus amount to more than 1.0.
Similarly, it would be convenient to be able to slightly randomize the position of the clouds in height relative to each other, if you set the "Altitude" parameter to a sufficiently high value, then the repeatability becomes clearly noticeable
It would be cool to have access to the parameters of the cloud shading itself, (make them more transparent without changing the thickness for example, or slightly change the parameters for scattering in them) + I would like to have a greater variety of real-life cloud shapes.
As a result, from all these parameters it will be possible to form presets (low cloudy / rainy / cirrus, etc., which can be used by ordinary users who do not like to "play"