Author Topic: Bloom and Glare 3ds Max Bug  (Read 1026 times)

2022-05-30, 19:43:57

afortytwo

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Hello! I have this weird bug in 3ds Max. Please help ASAP
I am doing interior 3d visualisation and out of curiosity I clicked on bloom and glare to see how it works. I did not like this effect but when I tried to turn it off my lights will not look the same anymore. So the bloom and glare is off but in render it seems like not. I have checked all the settings but nothing helped. I tried to import my model to a new scene but for some reason it gives me an error as well( Any suggestions? Photos below. Thank you! Max 2022, Latest Corona[/img]

2022-05-30, 20:06:46
Reply #1

TomG

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I don't fully understand the question, sorry, as I am not sure in what way "my lights will not look the same anymore" - do you have a before B&G was enabled, with B&G enabled, and then a B&G turned off again, so we can compare what is happening? The image shown here still has bloom and glare applied in the end result, so do you mean b&g is not getting removed from the image when turned off again?

Is it possible to share the scene? Does the camera have any override enabled that has B&G switched on there?
Tom Grimes | chaos-corona.com
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2022-05-30, 20:21:11
Reply #2

afortytwo

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I am sorry if my description was confusing. Before I turned BG on my lights looked just normal (just basic corona lights). Then I turned BG on to see how it looks and tried to turn it off but it wont go away anymore. So basically yes BG is not getting removed from the image when turned off again. I just click on/off but nothing changes in interactive render. Here is camera settings. I do not have previous renders, work is in progress( Thank you for your reply!
Idk I can try to share the scene but with no textures, hope it will open