thank u belly ,i didn`t see that , the only problem is it needs to render a scene twice .
Quote from: vrMan on 2014-05-01, 11:23:23thank u belly ,i didn`t see that , the only problem is it needs to render a scene twice .Yes, for now there is no workaround for that. You'll have to render twice. However, when you're rendering utility elements, A) you don't need AA, so 1 pass is sufficient, and B) you don't need GI, so the pass will render in seconds.