Is there anyway to have the environment overrides completely unaffected by anything in the frame buffer? The Tonemap Control just doesn't seem to cut it at all. And yes I've tried restarting the renders etc etc.
I need to render with the backplate visible (full 360 pano) and I'm also using it for reflections.
The issue is regardless of the tonemap control settings, something on the backplate is affected, even after a restart.
The only way I can get full 1:1 representation of the backplate I see in Photoshop, inside of Corona, is by not touching anything at all in the frame buffer.
I'm aware of LUT issues regardless of tonemap control settings, soI'm avoiding those. Filmic Highlights/Shadows affects the backplate horribly (saturated pixels everywhere - unless they're both set at 0 or both set at 1). Adjusting curves affects the backplate, even after restarting the render etc etc.
Is it possible, or is the only solution to render twice and comp back in? Although this isn't a solution for reflections