Author Topic: Кendering using a background increases the time of the render itself  (Read 1074 times)

2022-04-06, 21:14:09

Ragoth

  • Users
  • *
  • Posts: 2
    • View Profile
Hi, everybody
When I use the background, the render increases several times. Is it possible to render a picture with a background somehow, but so that it doesn't waste a lot of time?

https://ibb.co/NT1rBQf - without background
https://ibb.co/fx8Rv78 - with background

2022-04-06, 22:50:40
Reply #1

TomG

  • Administrator
  • Active Users
  • *****
  • Posts: 6132
    • View Profile
Sorry, I am not sure what I am looking at here. Would need details on how the scene is set up, what is meant by with background, what the object is, why it's white in one render and black in another (different material?). For now it looks like one has no lighting (assuming the white object is a static white color, not emitting light), and one has lighting, and of course if calculating lighting then things will take longer. We'd also need to know what kind of time difference you are talking about, especially the render time for the second image (if the first has no lighting at all, render times would be expected to be insanely fast as the render engine doesn't really have to do anything :) ).

EDIT, I see the times now :) Still looks to me like the first has no lighting, and the second has lighting and even transparency, it would be expected that with no lighting it would take virtually no time at all since the engine doesn't have to do anything. On the second, would need to know what the engine is being asked to do though so would need info on the scene set up and lighting set up and materials.
Tom Grimes | chaos-corona.com
Product Manager | contact us

2022-04-06, 22:51:50
Reply #2

TomG

  • Administrator
  • Active Users
  • *****
  • Posts: 6132
    • View Profile
PS also, as always, which version of C4D, which version of Corona (in detail for the Corona version, as "latest" could mean many things, so 8 RC 4? 7 HF 2?)
Tom Grimes | chaos-corona.com
Product Manager | contact us

2022-04-06, 23:40:44
Reply #3

Ragoth

  • Users
  • *
  • Posts: 2
    • View Profile
Yes, I've confused you a bit. I re-rendered the pictures for a clearer perception

Cinema 4D R25, Corona 7 HF2
There are 5 light sources in the scene. Two objects, one of which is transparent. The background is a native "Background Object" of Cinema 4D with a texture applied to it

When I run a render with a background, it takes much longer than without a background. Is there any way to fix this?

https://ibb.co/jWWqNjd - without background (0:38)
https://ibb.co/4Jm856L - with background (2:31)
https://ibb.co/JkNRGdn - object manager
https://ibb.co/pZ7SRXs - corona's settings

As I understand it, corona is trying to calculate a transparent object, taking into account the background. Can this be somehow avoided? Compositing tag didn't help