I've never had single crash of either hardware (slave or master), neither DR spawners or BB servers.
With that said about benefits, it lies with stills foremost. I can schedule 15-20 pictures, and they will complete hierarchically one after one at short periods of time fully automatically. Where one node would take 20 hours, now I can see each one after 2 hours sent to me to my phone.
The non-distributed parts are pretty minimal by now with most renderers (with Vray it is only LC now, and that is circumvent by setting BB server to be the strongest machine, i.e dual xeon for example, so it takes like 30 seconds, while frame will still take 5 minutes).
I wasn't advocating the use of DR on behalf of BB, but "DR+BB", so I don't see the confusement.
The way it works the work is still fully managed by farm controller (BackBurner Manager in this case), so your machine is free to use or quit, but the work is sent to single server only, which afterwards gather the performance for distributed to itself from other slaves, which are running spawners only, but not servers.
This feature was highly wanted back in 1.5Vray and not because everyone was idiot who couldn't do their math. It was so people didn't need to use idiotic "strips" feature.
So it's not superior or worse, but regular alternate workflow which its own benefits.