Hello,
I am trying to render the animation of an aerial camera but caustics are giving me a pretty nasty flickering as you can see in the attached GIF.
Water's waves are made with PhoenixFD (Ocean Texmap as Displacement) and they are animated. I am using Corona 6 (Hotfix 2) as I didn't have the time to jump to Corona 7 yet. Also I use 3ds max 2020
The result in the GIF came out with UHD Cache (load from file) option and although I have tried:
a) To calculate it for every frame.
b) To use Path Tracing as the secondary solver
c) To use 4K Cache, both with load from file or calculate it for every frame
I haven't found the solution yet. 4K Cache and Path Tracing helps a bit the situation but still the flickering is visible.
Displacement for the whole of the scene is set to World size 1cm except the stonewalls which are set to 0.7cm for cleaner results.
Any idea?
Thank you!
Christos